Post by Admin on Jun 15, 2007 11:15:55 GMT -5
id like to start a gvg team by next month. this way we wont have to spam looking for more for gvg for an hour straight. and we could actally have a group build that works together instead of just getting a bunch of ppl together that have never played together and there builds dont go together at all.we should start a group now bevcause we are small so then once we are big we have alot of xp
the group build relies heavly on fire.so everyone that plays in this build try to bring a weapon that deals fire dmg.its a spike build that destroys the opponets. if we can master this build at our lvl and the ppl that we play at our lvl wont stand a chance. post what build u can probly play below so i can tell who is gonna be in the group.
W/E
Skills:sever artery,gash,sun and moon slash,fenzy,rush,protectors strike,conjure flame
this build is a heavy spike build thay deals alot of dmg to enemy monks and casters. bring a fiery dragon sord if ur going to play this build.
A/W
Skills:shadow prison,tiger stance,black lotus strike,twisting fangs,black spider strike, blades of steel,expose defenses, rez sigent
this build is another heavy spiker. it deals alot of dmg in just a short time.also great againse enemy monks and casters.
E/Rt
Skills:mind blast,liquid flame,fireball,mark of rodgort,flame djinn's haste,weapon of warding, weilders boon,fire attunement
this is one of the most important builds in this group build. this is one of the main fire spreaders. and it is our flag runner as well. it deals tons of dmg but because of the Rt skills it can also heal ppl as well.
R/Mo
Skills:burning arrow, distracting shot, savage shot, apply poison, troll unguent, mending touch, nautral stride, rez signet
this build is great too. it spreads fire dmg it can act as a runner if something happens to the ele runner, it puts alot of pressure on ppl with burning arrow and apply poison combined.and it can also take conditions off allys.it can also interupt enemys actions as well
P/any
Skills:Cruel Spear,barbed spear,spear of lightning,anthem of flame,harriers toss,remedy sig,aggressive refrain,signet of return
this build spreads the fire around even more and also deals some dmg.
D/W
Skills:victories sweep, wearying strike, mystic sweep, wild blow, featherfoot grace, harrier's grasp, avatar of melundru,rez sig
this build great for dealing dmg and it has some self healing skills to take some pressure off the monks.
Mo/A
Skills:rev of fortune, restore condition, gift of health, shield of absorbtion, mending touch, holy viel, return, dark escape
this build not only heals but it can get away from those nasty melee spikers. putting less pressure on the monks.
Mo/E
Skills:rev of fortune, gift of health, sheild of deflection,dismiss condition, protective spirit, glyph of lesser energy,grasping earth,holy viel
this build is like the Mo/A build but instead of teloporting away it ususes grasping earth to make those nasty spikers move 50% slower.it can also be used to slow the flag runners too.
OPTIONAL this build is can be used instead of the D/W build
W/E
Skills:backbreaker, crushing blow, protectors strike, grasping eath, flail, enraging charge, healing sig, rez sig
i think this build would work better then the D/W becasue it destroys runners. and it can interupt a monks healing which can kill the wars or sins that are constantly taking dmg. hammer wars are hard to come by thats y i made this in optional spot for someone.
post what build u could probly play here. u can find alot of these builds on pvx builds but i tweaked a few of them so we could deal more dmg. if u think we should use a diff build or diff skills also post below. when u tell me wat build u want ill pm the build with more detail on it.
the group build relies heavly on fire.so everyone that plays in this build try to bring a weapon that deals fire dmg.its a spike build that destroys the opponets. if we can master this build at our lvl and the ppl that we play at our lvl wont stand a chance. post what build u can probly play below so i can tell who is gonna be in the group.
W/E
Skills:sever artery,gash,sun and moon slash,fenzy,rush,protectors strike,conjure flame
this build is a heavy spike build thay deals alot of dmg to enemy monks and casters. bring a fiery dragon sord if ur going to play this build.
A/W
Skills:shadow prison,tiger stance,black lotus strike,twisting fangs,black spider strike, blades of steel,expose defenses, rez sigent
this build is another heavy spiker. it deals alot of dmg in just a short time.also great againse enemy monks and casters.
E/Rt
Skills:mind blast,liquid flame,fireball,mark of rodgort,flame djinn's haste,weapon of warding, weilders boon,fire attunement
this is one of the most important builds in this group build. this is one of the main fire spreaders. and it is our flag runner as well. it deals tons of dmg but because of the Rt skills it can also heal ppl as well.
R/Mo
Skills:burning arrow, distracting shot, savage shot, apply poison, troll unguent, mending touch, nautral stride, rez signet
this build is great too. it spreads fire dmg it can act as a runner if something happens to the ele runner, it puts alot of pressure on ppl with burning arrow and apply poison combined.and it can also take conditions off allys.it can also interupt enemys actions as well
P/any
Skills:Cruel Spear,barbed spear,spear of lightning,anthem of flame,harriers toss,remedy sig,aggressive refrain,signet of return
this build spreads the fire around even more and also deals some dmg.
D/W
Skills:victories sweep, wearying strike, mystic sweep, wild blow, featherfoot grace, harrier's grasp, avatar of melundru,rez sig
this build great for dealing dmg and it has some self healing skills to take some pressure off the monks.
Mo/A
Skills:rev of fortune, restore condition, gift of health, shield of absorbtion, mending touch, holy viel, return, dark escape
this build not only heals but it can get away from those nasty melee spikers. putting less pressure on the monks.
Mo/E
Skills:rev of fortune, gift of health, sheild of deflection,dismiss condition, protective spirit, glyph of lesser energy,grasping earth,holy viel
this build is like the Mo/A build but instead of teloporting away it ususes grasping earth to make those nasty spikers move 50% slower.it can also be used to slow the flag runners too.
OPTIONAL this build is can be used instead of the D/W build
W/E
Skills:backbreaker, crushing blow, protectors strike, grasping eath, flail, enraging charge, healing sig, rez sig
i think this build would work better then the D/W becasue it destroys runners. and it can interupt a monks healing which can kill the wars or sins that are constantly taking dmg. hammer wars are hard to come by thats y i made this in optional spot for someone.
post what build u could probly play here. u can find alot of these builds on pvx builds but i tweaked a few of them so we could deal more dmg. if u think we should use a diff build or diff skills also post below. when u tell me wat build u want ill pm the build with more detail on it.